This is an magnificent create for the Elf Templar, great at PvE and great at PvP. Templars are in a perception battle priests. They are very complicated to eliminate in PvP and PvE earning it quick to solo and good in events.
Stat Develop: This builds factors are primarily dispersed in Psyche but has some points in intelligence much too. The main cause I place factors into intelligence is to get the most out of the Hammer dependent assaults and the DoT’s (Poison). This also leaves room to insert ability points to some of the intelligence/psyche based therapeutic and assault spells. I suggest if you get more than enough ability stones from money shop or obtaining them from mobs you need to place them in Psychological Barrier or Get together Take up HP, and Soak up HP.
PvE: You have accessibility to Magic Barrier and MP barrier earning you impenetrable and practically not possible to destroy. With these techniques in your arsenal you will be ready to consider on several mobs at the exact time and destroying then swiftly with no looking at your HP bar at any time go down. Doing your quests and solo grinding is a breeze, your only problem is that you may possibly get bored lol. This develop lets you to be equipped to tank some smaller sized bosses and not really feel considerably suffering. Having said that more substantial bosses that have a whole lot of HP and do a ton of problems it may well not be a superior notion to tank given that you have incredibly small hp. This construct even allows you to act as a priest in a occasion if a pure priest are unable to be identified. Has excellent therapeutic and excellent resurrection capabilities. Regretably you can do the killing in the social gathering and will need to target on occasion survival except if you are good at performing some mild killing and therapeutic at the similar time 🙂
PvP: This develop and the Templar are incredibly excellent in PvP. They you should not have a big sum of DPS but they can outlast most classes as they can take up a ton of damage with MP Barrier and Magic Barrier and on best of that they can recover by themselves generating them immortal 🙂 You can severely weaken opponents working with Dispel on them and deleting their buffs and you have the skill to cast Reflection which helps make you immune to enemy dangerous effects and casts them again at them. If you are lower on mana or your absorption buffs are out you can use the Teleport spell to obtain you some time for a recast of them.
Stat Issue Build at Stage 99
The advisable spell upgrades:
(Elf Healer Tree)
1. Recover-Amount 5: Heals the focus on by 600{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of Intelligence and 600{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of Wisdom.
2. MP Recovery-Stage 5: Raises the MP recovery speed of the focus on by 60{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} for 15 minutes.
3. Root-Amount 1: For 4 seconds the focus on is unable to shift.
4. Treatment Confusion-Degree 1: Cures the concentrate on of confusion.
5. Divine Aura-Stage 1: Bash only talent. When monsters turn out to be hostile, quickly resets the aggro benefit of the caster.
6. Cure Silence-Amount 1: Cures target of Silence.
7. Magic Buff-Degree 5: Will increase the magical assault energy of the concentrate on by 25{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} for 30 minutes.
8. Team Mend-Level 5: Heals the total party by 700{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of Wisdom and 200{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of Intelligence.
9. Reveal Concealed-Level 1: Hidden gamers and monsters in a radius of 12 will be revealed for 30 seconds.
10. Magic Barrier-Stage 5: Absorbs physical harm 12 times the caster’s Knowledge, lasts 60 seconds if not all problems is absorbed.
11. Teleport-Level 1: Right away teleports 7 meters in the route that the caster selects.
12. Resurrection-Amount 1: Resurrects target of up to amount 20 with 10{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of HP.
13. Poison-Level 5: Specials 10 ticks of destruction above time by 100{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of Intelligence and 50{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of Wisdom above 30 seconds.
14. Kill Time-Degree 1: Triggers the upcoming talent cast to not have a recast time. Productive duration 15 minutes if unused.
The encouraged spell updates:
(Elf Templar Tree)
1. Knowledge Buff-Degree 5: Improves the Knowledge of the focus on by 15{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} for 30 minutes.
2. Reincarnation-Stage 5: Resurrects focus on of up to level 100 with 75{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} HP and MP. Restores 70{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of the expertise missing.
3. Intelligence Buff-Level 5: Improves the Intelligence of the concentrate on by 15{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} for 30 minutes.
4. Rebirth-Degree 1: If the caster dies within just 30 seconds of using this skill, knowledge loss will not use.
5. Take in HP-Degree 1: 3{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of actual physical damage dealt is converted into HP.
6. Dispel-Level 5: Randomly removes 5 buffs from an enemy or 5 debuffs from a welcoming goal.
7. Holy Hammer-Stage 5: Increases 1-handed hammer harm by 12{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} and assault velocity by 60{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} for 30 minutes.
8. Party Take up HP-Stage 1: 2{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of physical harm dealt is transformed into HP for the total social gathering.
9. Reflection-Amount 5: Hazardous ability effects and debuffs are mirrored back to the caster for 50 seconds.
10. Holy Crash-Level 5: 1-handed hammer assault talent with harm equivalent to 500{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of Intelligence. Also stuns the focus on.
11. MP Barrier-Degree 5: Just about every 10 HP destruction taken is converted to 10 MP eaten.
12. Unravel-Level 1: Removes root standing from the concentrate on.
13. Hammer Stun-Level 5: 1-handed hammer attack that damages 8 enemies in a radius of 14 meters and stuns for 6 seconds.
14. Closing Crash-Level 5: Assault spell with destruction equal to 800{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} of Wisdom.
15. AOE MP Drain-Amount 5: Assault spell that damages the concentrate on and X enemies all-around it with 90{277c78aa290d8f501c629877238a9c1a70883a339b5673022297c3dde0ab24fe} MP injury and does 14 periods that sum as HP problems.
16. Cast In excess of-Stage 1: The upcoming ability utilized inside of 30 seconds can be cast quickly.
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